When learning how to deal Craps at a dealer school, the layout on the dice table can look very overwhelming. See the image below to learn what you can expect when starting a Craps dealing course.
Come: A Come bet is identical to a Pass Line bet, except it’s made in the middle of a roll, after the point is already established. Players may Take Odds on the Come bet. Note that if a point is thrown and there are Come bets on the table waiting for a different point, the Come Out roll will apply to active Come bets, but it will not apply to their respective Odds bets. If a 7 is rolled on a Come Out roll, Odds bets on top of Come bets are returned. Players may ask to keep the odds turned on, and is slightly better statistically, but few players do so.
Don’t Come: The Don’t Come bet is like the Don’t Pass bet, but is made after the point has been established.
Field Bet: Bet that the next roll will be a 2, 3, 4, 9, 10, 11, or 12. All wins pay 1:1, except 2 pays 2:1 and 12 pays 3:1.
Big 6 and 8: The Big 6 and 8 are place bets on 6 and 8, respectively, but they pay 1:1. Many casinos no longer feature this bet and the odds are so poor that it’s illegal in some states.
Buy Bets: Rather than placing a bet, players can “buy” the bet, meaning the player is paid true odds on the bet minus a 5% commission (known as the vig). It only makes sense to “buy” the 4 and 10, as the payoff is better for Place Bets on the other numbers. Buy Bets should be in an increment of $20 so that the 5% commission is an even dollar amount. If the bet is not divisible by $20 the commission will be rounded up to the nearest dollar.
Lay Bet: A Lay Bet is the opposite of Buy Bet. The Lay Bets may be placed on the 4, 5, 6, 8, 9, or 10 and the bet means a 7 will roll before the number bet. The player must pay a 5% commission on the possible winnings and if the bet wins, it’s paid true odds.
Put Bet: A Put Bet is a Come Bet with Odds put on a number without going through The Come.
Proposition Bets: Proposition bets either win or lose on the next throw. In general these have the highest house edge of all the crap bets and are typically the most difficult for dealers.
- Crap 2: If a two is thrown, pays 30:1
- Crap 3: If a three is thrown, pays 15:1
- Crap 12: If a 12, pays 30:1
- Any Crap (C): 2,3,12 thrown pays 7:1
- 11 (E): 11 rolls pays 15:1
- Any 7: 7 rolls pays 4:1
- Hop Bet: A roll of the exact dice – if you take two different numbers it’s 15:1, two of the same number: 30:1. Ex: betting 4,2 pays 15:1. Betting 3,3 pays 30:1.
- Horn Bet: One common one is the “horn” bet, which is divided equally between the 2, 3, 11, and 12. (Ex: $1 on each.) Sometimes a player will make “horn high” bet, which doubles the bet on one of those numbers. (Ex: when a player throws $5 chip and wants “horn high 11” – he’s betting $1 on 2,3,12 and $2 on 11.
- World Bet (Whirl Bet): five equal bets on the 2, 3, 7, 11, and 12.
Hard Ways: If a number comes the Hard Way, it means the dice are both showing the same number. For instance a 6-4 is an “easy 10” and a 5-5 is a “hard 10.” A Hard Way bet means the player is betting the dice will roll the number (6, 8, 10, or 12 respectively) before it rolls the Easy Way or 7 out. Hard 4 and Hard 10 pay 7:1. Hard 6 and Hard 8 pay 9:1.
Place Bets: The 4, 5, 6, 8, 9, and 10 are known as the “place numbers.” The player may bet on any of these numbers, and if it is rolled before a 7, the bet wins. A Place Bet on 4 or 10 pays 9:5. A bet of 5 or 9 pays 7:5. A bet of 6 or 8 pays 7:6. When a Place Bet wins, pay players the winnings and leave the original bet. Players may request a Place Bet be “turned off” or taken down at any time.